Archive for the ‘Fighting Games’ Category

Dead or Alive Community aims to ban players for sexy costumes on characters

March 1, 2015

Well, this isn’t too surprising in the year of our lord two thousand and fifteen just after a few days  Anita Sarkeesian’s NYU lecture on “changes” for video-games as a whole,we have this little gem ripped straight from Eventhubs,

“This is a movement that was discussed by several members of the community to try and help turn around the image that has plagued the franchise. DOA has always been known for its over-sexualized females and just that alone has pushed people away from even trying the game. Sex Appeal in the DOA franchise will never go away but we, the community, want people to take it seriously and started the costume ban at offline tournaments to force people to focus more on the game play aspect of the game. This is a soft ban and is at the discretion of the tournament organizer (TO) running the game at the event. However we HIGHLY encourage people to not use the suggested costumes on stream for something like Top 8.”

As a person who has ran tournaments himself, I can honestly say I’m perplexed, telling my tournament participants which DLC outfits that they can use on a fictional character, outfits that they bought with their own money or else face being banned from my event seems a bit overreaching to me and largely unnecessary.

dead-or-alive-5-2

The Dead or Alive community is no stranger to the attire worn by characters within the Dead or Alive games and the majority probably pay no mind to it, why? ..that’s not the focus of the game.  I feel like the people who put forth these guidelines are most likely ashamed of the game their community is based around. Let me dissect this one line,

Sex Appeal in the DOA franchise will never go away but we, the community, want people to take it seriously and started the costume ban at offline tournaments to force people to focus more on the game play aspect of the game.”

Instead of worrying about what people are focused on, why not focus on actually building the community and having more events? Worrying about what outfit Hitomi or Ayane is wearing should be the last thing that the Dead or Alive community should be heaving any quandary about. There should be a bigger movement focused on promoting the game and bringing in more players so that the community itself can grow.

To those who feel uncomfortable about what the clothing that other player’s characters are wearing remember, you don’t have to buy that DLC and if it really bothers you..maybe  Dead or Alive is not the game for you but telling others players what they can and can’t put on their characters is completely ludicrous.

Advertisements

Goodbye Cyber Troopers: Virtual On

February 28, 2015

A brief bit of history, growing up my father was very big on PC games. He played everything from Wolfenstein 3D to the space sims like the long forgotten “The Last Dynasty“. there was no shortage of the types of genres that my sister and I were privy to. We were introduced to almost every genre that was available. I still remember my sister poking around in point and click adventure title called “Robot City” and the hours she and I would spend trying to solve a murder of a scientist in a city ran by robots who all happened to follow the Asimov’s Law (the law of robotics that basically stipulate that a robot can not harm a human being”.

Out of all the genres we experiences, none was as influential in my development as a gamer as the Mech genre did. In the early 90’s, Mech games were a fairly big deal especially on Personal Computers. My Father had several games that ranged from the venerated ‘MechWarrior‘ franchise and it’s expansions to the lesser know just as good ‘EarthSiege‘. I’ve forgotten what age I was but I still vividly remember how much awe and amazement I was in  watching my Dad pilot the lumbering mechanical beasts of destruction.

The sound of the calm A.I. alerting him that his machine and it’s armaments were online, warning him when he was nearly out of ammo on mid combat, my eyes would widen in pure excitement as I watched him calmly cycle through his weapons and tear down his opponents with a hails of missile fire and eviscerate anyone that got in his way with barrages of laser fire that would light up the screen and sound as amazing as it looked. To my young mind, MechWarrior and EarthSiege were in a class of their own, in terms of action that is. The landscapes my father waged war in were usually flat, never-ending plains or deserts  or dark gray canyons, just very drab and depressing but worked perfectly in terms of atmosphere. I mean this was war on a massive scale, you were too busy watching your radar as your Fifteen meter robot slowly marched across alien landscapes. It all made sense, that’s the way Mech games should be right?

                                                                     Doesn’t look much now but this was amazing back in the day

Or so I thought.

It’s several years later and my father had just bought a new Compaq computer. I had just come back from school when he called me to his office. As I neared him, I heard very unfamiliar sound effects along with very unfamiliar music that was unusually cheerful sounding. By the time I had gotten to the corner of my father’s office my curiosity  was in overdrive. It wasn’t until my eyes witnessed what was on his monitor that my young adolescent mind was suddenly blown apart.

On his screen there were two brightly colored  machines jetting around firing off bolts of even more brightly colored  laser beams and projectiles at one another. The arena they battled though tiny in comparison to the maps that were present in MechWarrior, were brightly lit. Despite the arena size you could tell these machines were huge in scale because the obstacles they y dodged behind for cover to escape one another’s onslaught were buildings..

My father had just introduced me to Virtual On  and the the world of Japanese giant robots and inadvertently began my life long obsession with the genre.

The Raiden Unloading some beams on an enemy. This was my Dad's favored machine.

The Raiden Unloading some beams on Temjin. This was my Dad’s favored machine.

After years of watching my old man mow down other slow moving machines, it was absolutely engrossing to witness him fighting a machine one on one while literally flying around an arena non-stop. ‘Virtual On ‘became an integral step in my development and growth as a gamer. It opened me up to an alternative take on a genre for which I was only familiar with on one side.

‘Virtual On’ was an extremely popular arcade game released in Japanese arcades by Sega back in 1995. The game saw subsequent releases for the Sega Saturn and PC several years down the line. The first version of the game, which was ported to PC’s in America and Japan was titled ‘Cyber Troopers Virtual On- Operation Moon Gate’. The plot of ‘VOOM‘ was not unlike the that of the 80’s cult film ‘The Last Starfighter‘.

You, the player is playing an arcade game but is unwittingly  actually controlling their machine. The arcade machine itself was sent from the future to seek out players who were capable of controlling the giant robots or ‘Virtuaroids’ as they were called in game. Virtuaroids came in all sorts of shapes and colors there were some that looked reminiscent of Western Mecha with an emphasis on firepower over speed. Some that were references to other Japanese Mecha like the famous ‘Mobile Suit Gundam’ and what Japanese game would be complete without a school girl themed robot?

The "Fei Yen"

The “Fei Yen” very small, very fast and very cute!

The ‘Virtual On’ series has a storied history that might not get to continue on. Sega’s recent layoffs and refocusing on the PC and Mobile Phone market instead of game consoles and arcades has a long time ‘Virtual On’ fan like myself very worried. I’ve done my best to follow the series through it’s paces. From the awesome sequel “Oratario Tangram” to the not so awesome “Virtual On:Marz“,  even going as far as to import ‘Virtual On: Force’ for the Xbox 360 . As a long time fan, I’ve done my best to keep up with the series and it’s community which is still very active both here and in Japan.

Despite not having a sequel to ‘Force’ in years, ‘Virtual On’ is still celebrated in Japan. The Virtuaroids have had crossovers into other games like the famous Super Robot Wars  series of strategy role playing games that feature different Mecha from different Japanese anime and video-games taking on various enemies from their respective TV shows. In fact Super Robot Wars: UX which is available on the Nintendo 3DS in Japan has a crossover within a crossover in the form of a Hatsune Miku version of the Fei-Yen (the pink mecha pictured above).

                                                                                           Hatsune Miku “Fei-Yen”

With Sega slowly looking like it’s going to close it’s doors on console gaming, I can’t help but worry about what will happen to the games that jump started my love for Japanese giant robots. Like I said earlier, there hasn’t been a new ‘Virtual On’ in nearly a decade, with ‘Force’ being released to arcades in 2001 and receiving a Japan-only Xbox 360 port several years later. Things don’t exactly look well for the series but one could hope that someone at Sega  remembers ‘Cyber Troopers: Virtual On’, because the fans will always remember to “Get Ready”.

virtual-on-cyber-troopers-saturn-00b

PS4 version of Dead or Alive 5: Last Round features more “realistic breasts”

February 20, 2015

I’ve been a long time fan of the Dead or Alive series, I started with 3 on the original X Box, dove head first into ‘Dimensions‘ on the Nintendo 3DS and happily threw down in DOA 5 on 360 and DOA 5 Plus on the PlayStation Vita (cue Amazing Grace).Hell, I even dabbled a little bit in the first ‘Extreme Beach Volleyball’ and I swear the Volleyball parts are actually why I played the game!.

When it came to the actual fighting  I’ve never been the best at it, I’ve tried to have as much fun as I could as someone who isn’t particularity good at fighting games. Being a fan of Dead or Alive also means I’m not stranger to some of the more “cringe” inducing elements of the series, from the scantily clad women to some of the characters looking seriously underage and…Zack.

One thing I’ve noticed is that each iteration at some point draws attention to the voluptuous forms of all the female characters, from the characters getting dirtier and sweaty during their fights to being able to manipulate the camera around them after they have won or lost(Granted that the same can be done with male characters). That stuff is really whatever to me and is something one can over look and not pay attention to. But what do you do when Sony posts up videos showing how a new software engine improves the movement of the women’s breasts?

dead_or_alive_5_ultimate_89

That’s right, PlayStation Japan released a video showcasing the power of the “Soft Engine” that’s being used in the models for the PlayStation 4 version of Dead or Alive 5: Last Round. The engine makes the breast movement more  “realistic”in comparison the version of the game that’s available on the PlayStation 3.

See I could rant and rave about sexism and apparent misogyny and post up pictures of Anita Sarkeesian but you know what? this is exactly why I love the Japanese. As cringe worthy as this is, they really don’t give two shits about all the things that have become a firestorm of controversy in the Western gaming, they just keep making the games they want to make. Which I must applaud them for doing this despite the hostile atmosphere that’s become the new normal when dealing with the topic over sexualization of female characters in video games.  You can check out the video below, just make sure no one is around your cubicle or something unless you’re like me and just don’t care.

Dead or Alive 5: Last Round is out and available for several home consoles and PC. If you want to go a round or two on Live or PSN, drop me message with your PSN or Gamertag!

Dissidia Final Fantasy Returns!

February 14, 2015

What a great way to start Valentine’s Day!!! Square Enix has announced that there will be a new Dissidia: Final Fantasy, game coming to arcades in Japan! I sank more hours into both the Japanese and domestic versions of the first Dissidia game than any other handheld title I owned at the time. Originally released to the PlayStation Portable, Dissidia was a arena fighter/crossover title.

Dissidia_012_Main_Cast

It featured every main hero and main antagonist from Final Fantasy I to X, with a few characters like XI’s Shantotto and XII’s Gabranth being unlock-able.  A prequel game called “Dissidia 012” was released with even more characters like FFXIII’s Lightning and FFVII’s  Tifa Lockhart joining the battle. The general plot of both games was that the God’s of Light and Dark wage an eternal war with each other, these wars are fought by the various characters from Final Fantasy. There’s plenty of drama, exposition and interaction with the characters making the game a delight to play for fans of the Final Fantasy franchise.

Anyway, here’s what we know so far,

3 on 3 Battles( as opposed to the one on one set up of the first two games)
It’s a reboot and not a continuation of the last two games
Everything in the trailer is composed of in game assets, no CGI. (source)

Dead or Alive:Last Round Stream-Screenshots Galore

January 22, 2015

Earlier today the kind folks at Koei /Tecmo games streamed a bit of their next installment of the Dead or Alive 5-Last Round. Being that I’m a bit of a fan of the DOA games(Started with 3). I decided to tune in and grab some screen shots from the stream.



Screenshot 2015-01-22 11.22.13


Screenshot 2015-01-22 11.28.42 Screenshot 2015-01-22 11.29.01 Screenshot 2015-01-22 11.29.05 Screenshot 2015-01-22 11.29.13 Screenshot 2015-01-22 11.29.57 Screenshot 2015-01-22 11.31.30

Screenshot 2015-01-22 11.33.01 Screenshot 2015-01-22 11.34.15 Screenshot 2015-01-22 11.34.18 Screenshot 2015-01-22 11.35.21 Screenshot 2015-01-22 11.36.36 Screenshot 2015-01-22 11.51.14 Screenshot 2015-01-22 11.51.58 Screenshot 2015-01-22 11.56.25 Screenshot 2015-01-22 11.58.03 Screenshot 2015-01-22 11.58.21

With an emphasis on customizing hairsyles and a plethora of costumes, Last Round is shaping up to be an interesting addition to the DOA 5 line up. Though I admit I was a bit unimpressed by how there’s a bit of an emphasis on making some of the characters like Hanako extra kawaiiI , I’m sure many a hardcore Dead or Alive player will be focusing on the new mechanics and pummeling one another online instead.

As for me, let this image of from ‘Chuck’ sum up how I felt.
DOA:Last Round will be released this coming February(17th) for various platforms!

Screenshot 2015-01-21 18.03.25