How Halo 5 :Guardians made me hate Halo…Sort of

January 27, 2015 by

Now don’t get this twisted, I absolutely love Halo, from it’s interesting universe and lore to it’s focus on humanizing the robot looking Master Chief. I’m just saying that 343’s multi-player beta, Halo 5 :The Guardians is making it hard for me to return and enjoy any other previous Halo  title. My experience with Guardians  was nothing short of amazing, I was faster, could strike harder, could maneuver better  I felt like I had options  when it came to how I engaged opponents. It was a great time.

The night the beta ended, a friend of mine and I hopped on The Master Chief Collection  to play some  Halo 2 matches. What I experienced was a total flogging often finishing the rounds in dead last. By the time we had finished playing for the night, I had clawed my way from last to maybe third place on my team. My friend, a long time veteran player had no problem dominating each round. My rage and dismay was only compounded by the thought of how well I had done in prior games like Reach  and Halo 4 and more recently Guardians . I’m not a pro player, however I do consider myself pretty good when it comes first person shooters.

I started my FPS journey with games like Perfect Dark (before that it was Wolfenstein 3D and Terminal Terror) from those primordial pits I played various shooters here and there. With the release of TitanFall last year, I really hit my stride.  I’ve come to realize that movement with in a FPS is extremely important to me, a factor I didn’t realize until TitanFall, I like feeling speedy, not Call of Duty  speedy where you’re just an obnoxious dude running around knifing people. I mean I liked the feeling of freedom it gave me.

Bouncing from a wall to a rooftop using parkour gave me the ability to quickly assess the battlefield and to map out my route/plan of attack. That feeling of freedom  was great and some of that was present in Halo 5: Guardians  through the use of sprinting, dashing and ground pounding. The ground pound, though usually used offensively ( your spartan would leap high into the air, from there you would determine where to land and your spartan would careen through the air towards that designated landing spot, the impact would cause a sort of area of effect  damaging and sometimes even destroying a nearby player).

Which sounds pretty awesome right? well in my case I would use the ground pound to quickly move from one level to a lower one relatively quickly, since many stages in the beta had an upper and lower level, the ground pound was often my most used method of getting to the lower levels in a pinch. I used it that way so often that myself and my team mates nicknamed it “The Robert Downey Jr” or “The IronMan” (since your spartan, upon landing, would strike a similar pose to the iconic Marvel Superhero). Another really useful skill that was added was the dash ability, hitting a button allowed your spartan to dash in any direction you held your control stick in allowing you to either dash behind a wall when things got hectic or to re-position yourself in the middle of a fire fight or even to give you an extra push when you’re leaping from platform to platform. All of these don’t sound like a really big deal on their own but when tied together the gameplay of Guardians was made all the more an enjoyable experience.

Snap back to the Master Chief Collection


Making that adjustment and going back to play the older titles was the equivalent of having an amazing day off at an amazing theme park and then going back to school the next day. Slow movement, no options just a dull acceptance of my fate, It was almost borderline depressing and seriously made me question how in the world Halo had managed to stay relevant after all these years before Guardians  and even before Halo 4  and Reach. So I bring my rant to an end here, for the next several months until the release of 343’s Halo 5 , I’ll be making the best I can of the gulag known as The Master Chief Collection. All the while dreaming of a better, brighter world of which I caught a glimpse of in Guardians. Till then, see you guys online.


Dead or Alive:Last Round Stream-Screenshots Galore

January 22, 2015 by

Earlier today the kind folks at Koei /Tecmo games streamed a bit of their next installment of the Dead or Alive 5-Last Round. Being that I’m a bit of a fan of the DOA games(Started with 3). I decided to tune in and grab some screen shots from the stream.

Screenshot 2015-01-22 11.22.13

Screenshot 2015-01-22 11.28.42 Screenshot 2015-01-22 11.29.01 Screenshot 2015-01-22 11.29.05 Screenshot 2015-01-22 11.29.13 Screenshot 2015-01-22 11.29.57 Screenshot 2015-01-22 11.31.30

Screenshot 2015-01-22 11.33.01 Screenshot 2015-01-22 11.34.15 Screenshot 2015-01-22 11.34.18 Screenshot 2015-01-22 11.35.21 Screenshot 2015-01-22 11.36.36 Screenshot 2015-01-22 11.51.14 Screenshot 2015-01-22 11.51.58 Screenshot 2015-01-22 11.56.25 Screenshot 2015-01-22 11.58.03 Screenshot 2015-01-22 11.58.21

With an emphasis on customizing hairsyles and a plethora of costumes, Last Round is shaping up to be an interesting addition to the DOA 5 line up. Though I admit I was a bit unimpressed by how there’s a bit of an emphasis on making some of the characters like Hanako extra kawaiiI , I’m sure many a hardcore Dead or Alive player will be focusing on the new mechanics and pummeling one another online instead.

As for me, let this image of from ‘Chuck’ sum up how I felt.
DOA:Last Round will be released this coming February(17th) for various platforms!

Screenshot 2015-01-21 18.03.25

Halo V:Guardians Multiplayer Beta-Thoughts

January 19, 2015 by

Yea, so I put together a small little video about my experience with the Halo V :Guardians beta. It’s not long but It gets the point across. This video was created using Upload Studio on my Xbox One. I really should use it a lot more honestly. Anyway the video is below. Feel free to share your thoughts! don’t forget to like and subscribe!

Goodbye Origa, you will be missed.

January 18, 2015 by

The singer known as ‘Origa’ best known for her music that has been featured in notable anime from ‘Ghost in the Shell‘ to ‘Turn ∀ Gundam ‘ passed away January 17th 2015. It’s very heart wrenching to hear this news because she has touched the hearts of so many Japanese anime fans around the globe.My introduction to the singer was through her magnificent vocals in ‘Inner Universe’ the theme to ‘Ghost in The Shell:Stand Alone Complex’ it pains me and so many others that she is no longer with us.


Ol’ga Vital’evna Yakovleva was born October 12, 1970 in Russia, passed away at the age of 44 after she lost her battle with lung cancer. she will be greatly missed by her many fans around the world.

Rest in Peace Ol’ga, may you continue to  sing in better worlds beyond our own.

Via AnimeNewsNetwork

Star Wars is here to stay and here’s why.

January 15, 2015 by

Not too long ago,I posted an article on my personal facebook that was written by an obviously die hard Whovian stating ten reasons as to why Dr Who is superior to ‘Star Wars’. Throughout the article, the author goes on to list several inane reasons like “Dr. Who is more mature” “Dr Who has better aliens” “Dr Who has an overall message” etc. At one point the author even writes,

“Time has shown that Doctor Who is the franchise with staying power. Even with the upcoming trilogy of new Star Wars films due begin Star Wars mania all over again in December 2015, it isn’t hard to imagine SF fans in 2050 saying, “Star What? You mean that thing my grandparents watched? Excuse me, I’m trying to watch the latest series of Doctor Who.”

When I read that part of the author’s article, I couldn’t help but wince, It’s been 37 years since the initial release of the first film and there are still many more fans being introduced into the universe of ‘Star Wars’ with every generation. The statement is absolutely absurd and speaks volumes of the author and his assumption that ‘Star Wars‘ can simply “forgotten”. Star Wars isn’t ‘Lost in Space’, Star Wars isn’t ‘Seaquest: DSV’  and it’s certainly not ‘Andromeda’ unlike those, Star Wars is a force (pun intended) to be reckoned with.

I’ll use my own introduction to that story that happened long ago in a galaxy far far away.Back in 1997, I wasn’t into ‘Star Wars’ because I literally knew nothing about it. I just remembered there being a lot of talk and noise about the films coming back to theaters. In fact, I distinctly remember having a strong dislike for the films because it was ALL people were talking about. You couldn’t go anywhere without hearing about them. I recall my mother taking me out to our local shopping mall, we passed by a stand full of Star Wars figurines and starship models, I remember my mother turning to me and asking “Would you like any of these?” and my young ignorant self replying “No, I don’t like Star Wars’.

That all changed relatively quickly.

I was in middle school, the holidays were right around the corner and an embattled teacher decided to sooth her rowdy class by choosing a video for us to watch. There were two choices, either we could all watch ‘Barney the dinosaur’ or ‘The Empire Strikes Back’. With a thunderous roar, the kids in my class, including yours truly all shouted EMPIRE STRIKES BACK!(with a few dissenting grumbles from a few of the girls in the class who would have rather watched Barney.That day will always be ingrained in my memories because it was the day that my life changed forever.

From watching Rogue Squadron battle Imperial forces on Hoth to witnessing the ever amazing Han Solo maneuver the Millennium Falcon through an asteroid while avoiding Imperial Tie Fighters, I was glued to the screen. By the time Luke finally confronted Darth Vader on Cloud City and got his ass kicked by his own father, I was hooked. I had fallen in love, the adventure, the excitement, to this day I still remember the feeling of it all. The amazing score by John Williams, the tension between the characters and the introduction of Lando Calrissian. It was simply just amazing! I just could NOT get enough of that universe. So after watching The Empire Strikes Back I basically dove right in!

It’s been nearly 17 years since I first saw ‘The Empire Strikes’. 


Seventeen years of reading novels like Micheal Stackpole’s ‘Rogue Squadron’ series or braving The Thrawn Trilogy (Heir to the Empire, Dark Force Rising, The Last Command), Seventeen years of listening to radio drama reenactments , seventeen years of collecting figures,starship models and Seventeen years of playing various video games that had events either happen behind,during or even in between the films, games such as ‘Shadows of The Empire‘ ‘Dark Forces‘ and ‘Rogue Squadron‘,  Hell, by the time I turned 25, I had already gotten my first ‘Star Wars’ related tattoo!Seventeen years, that’s a lot of devotion to a franchise that began and ended before I was even born.

With a series of new films and media on the horizon, the first of which being Episode VII ‘The Force Awakens’, For someone to simply write off ‘Star Wars’ as merely a fad that will fade away into obscurity (not unlike what had happened with Dr. Who when it was canceled in 1989 and nearly forgotten until the BBC revived the series), reveals that the individual simply doesn’t understand what that galaxy, far far away, means to the people who have loved and adored it for nearly three decades. I was inspired to write this post after watching the above commercial for the first time since 1997. It brought back memories of how I had originally started my journey as a fan and how I continue that journey till this day.

Comic-Con 2011 Held In San Diego

Be it through the Original trilogy, Prequel trilogy,video games, comics,TV shows or novels. Star Wars has clearly proven that is has the staying power to be around for many more generations and to create many more stories for fans of old, young and those yet to be born to enjoy. I’m hoping those of you that read this will be open to sharing your story and experiences with ‘Star Wars’. I’m looking forward to your comments! take care and May The Force Be With You…Always.


Brandish: The Dark Revenant, The last PSP game

January 13, 2015 by

So ‘Brandish:The Dark Revenant’ is out on the PlayStation network for 20 bones. Apparently this is the last release for the amazing PlayStation Portable handheld system that was discontinued back in 2012. Brandish is a dungeon crawling jrpg that was released on the PC-98 way back in the day that has now received a fresh coat of paint and translated to English by XSeed.

I’ve personally never heard of the series but I’m glad that XSeed decided to put this game out in 2015. The more JRPGs the better if you ask me, especially ones that the niche JRPG community that exists on the PSVITA,PSTV and the once great PlayStation Portable.


Scarlett Johansson as Motoko Kusanagi is white washing? I don’t agree.

January 6, 2015 by

So it’s came to light that actress Scarlett Johansson will be playing the role of Cyborg heroine Motoko Kusanagi in a live action adaptation  of  Masamune Shirow’s anime ‘Ghost In The Shell’.  Besides the obvious, “Why Scarlett Johansson?” line of questioning, some folks on the internet have already started calling out Hollywood for “White Washing” the role of the character, who’s story takes place in Japan and who is of Japanese origin.

First off, I’m not too sure about the casting of Ms. Johansson as ‘The Major’ I honestly feel like the casting director saw her in ‘The Avengers’ and ‘Lucy’  and thought those two characters she portrayed aligned with what American audiences would perceive Motoko as. Which in my honest opinion, would be doing the character a great disservice. Besides that point  there are people calling Johansson’s casting as whitewashing are using ‘Dragonball:Evolution‘ and M.Night shyamalan ‘Avatar‘ as an examples of Hollywood’s need to cast white actors in place of “clearly” Japanese characters. While I do believe whitewashing does exist ( Justin chatwin as Goku?) in Hollyweird, I don’t believe the same ridicule can be applied to a character like Motoko Kusanagi.

I say this simply because of the background and setting of Ghost in the Shell. Which, when you really think about it, could technically take place in any part of the world.Public Security Section 9 (The outfit that the Motoko leads in Ghost In The Shell) is basically an anti-cyber terrorist response group established under the Japanese government at some-point in the future.  Every aspect of that part of the story can be adapted in so many ways that’s it’s almost self-explanatory.Public Security Section 9 can be placed under any nation or this time around, be a multi-national task force with it’s members coming from around the world. If you saw 2014’s Edge of Tomorrow , Hollywood’s adaptation of the Japanese manga ‘All you need is kill’,  you know American adaptations of Japanese works can play out well on the big screen, even if character’s ethnicity’s are changed.

Tom Cruise and Emily Blunt in Edge of Tomorrow

While Motoko’s nationality is Japanese, however she isn’t drawn to look like a Japanese woman.For example in, how she is portrayed in the anime ‘Stand Alone Complex‘ her character looks like a Caucasian woman with goofy colored hair and an athletic build. Honestly, most anime characters are drawn to look Caucasian in the first place, with a few anime deviating from that (‘Paranoia Agent‘ and ‘Bokurano‘ come to mind) where the characters look Japanese.

Motoko as she is drawn in ‘Stand Alone Complex’

The character’s background as a body switching cyborg also helps to drive the point home, since Motoko  can switch to different prosthetic body (which she has done when her original sustains significant damage) she could technically have a different body if the story called for it.Hell at one point in ‘Stand Alone Complex‘ her partner, Batou, asks her why she doesn’t switch out into a male prosthetic body instead of a female one. Implying that she can just as easily be of another gender if she wanted to. So why would her ethnicity matter either?

I don’t agree with the alleged “White Washing” of Motoko Kusanagi, I get some of the outrage but I honestly feel it’s been misplaced this time around. With the recent releases of ‘Exodus: Gods and Kings‘ and the noise THAT casting created, I don’t blame people for being wary of Hollywood’s trickery but in the case of ‘Ghost In The Shell‘, I’m going to look past the actresses ethnicity and  just hope Ms. Johansson will do The Major and ‘Ghost In The Shell‘ justice.

Elite Beat Agents- A gone but not forgotten rythm game.

January 2, 2015 by

I’ve been feeling very nostalgic lately, I honestly feel that the DS/PSP handheld era was the greatest time to own a handheld console. The staggering amount of games available for both platforms was simply amazing. One of those games was ‘Elite Beat Agents’ for the Nintendo DS

The ‘Elite Beat Agents’

‘Elite Beat Agents’ was a rhythm game that was available for the Nintendo DS, you would tap on onscreen prompts to the beat of a catchy song (ranging from Avril lavigne to Madonna ) As you tapped out the beats, the game would run a cut scene that usually told some kind of story that was not always relevant to the song but was usually pretty humorous.

The accuracy and timing at which you tapped the onscreen prompts played a part in the cut-scene as well. Let’s say you missed a prompt or two,the mess up would eventually translate to failure in the cut-scene(in the case of sk8er Boi) failure would mean that the taxi driver would not be able to get the pregnant lady to the hospital, resulting in a game over. Not only was there a cut-scene, but the eponymous ‘Elite Beat Agents’ provide their own brand of comedy by dancing and posing as you tap along to song.

Gameplay from EBA

The EBA are government agents who are tasked to help people in need, when you start a mission, a scene plays where someone in need and calls out for help prompting the Elite Beat Agents to show up and dance and cheer the player on as they play through the mission.Usually between each cut-scene, you’ll you have see an animation of the agents, dancing,posing or tapping along to the song that’s being played during the course.

What made EBA so much fun was the gameplay. As a kid that grew up playing ‘Stepmania‘ and ‘Dance Dance Revolution‘ playing a rhythm game on a small handheld touchscreen was completely foreign to me. However this didn’t take a from the franticness that I felt while playing the game. On higher difficulties the game would become manic, with many complex patterns that would pop up on screen faster and faster. In EBA and OSU! you can only mess up a total of three times before you were hit with a game over screen. ‘Elite Beat Agents’ was a game that was easy to pick up but difficult to master, especially on higher difficulties in later parts of the game.

The presentation and the fun of it all helped to belay the frustration and was more than enough to make you smile and hum along. The music selection was pretty varied as well, you had covers of aforementioned artists like Madonna and Avril Lavigne to music from the Jackson Five and Destiny’s Child. To my knowledge there was also a multiplayer component that I never got to experience for myself however from the videos I’ve seen on youtube, it’s really no different from the single-player section, the only difference being that there are different agents involved (one of them being a a trio of Charlie’s Angels look alikes)

EBA team2

Elite Beat Agents, in my opinion would be an excellent game to revive in this new era of touch screen capable mobile devices, though I’d be worried about people breaking their screens trying to frantically hit all the on screen prompts! On top of that it would be just plain nice to see ‘Elite Beat Agents’ revived again. From what I remember, EBA is related to a DS rhythm game that was only released in Japan known as ‘ Osu!Tatakae! Ouendan’ (Yeah! Fight! Cheer Squad) which was the same Idea but with music from Japanese artists instead of American ones. The premise for OSU was mostly the same, except instead of Agents, you have ‘Cheerleaders’ (Honestly they looked more like Yakuza if anything). Other than that the games are mostly the same. Osu even has it’s sequel in Japan in comparison to the one ‘Elite Beat Agents’ game that we received stateside.

This era of gaming in general has a dearth of quality rhythm games that are of notable mention. The only games I can think of off the top of my head is Hatsune Miku and The IdolMaster with the former being the more recognizable title that’s seen a deception here in America. We’ll have to see what developers might come up with. However right now? I wouldn’t mind some groovy government agents helping me jam out to ‘Sk8er Boi’!

How Evangelion 64 almost consumed my life

December 28, 2014 by

I was watching Adult Swim’s presentation of the new (old in Japan) Evangelion movies. While I was watching the combined snore fest of “You (are)not alone” and “You(can) not advance”. I got to reminiscing about Evangelion 64. Via emulation, Eva 64 was my first contact with a game based on the  famous(now infamous) anime. At the time there were no usb controllers at my place and playing through the game on a keyboard made the experiences a bit more difficult than it had to be.However, I thoroughly enjoyed the ability to finally get to play through the events of at the time, one of my favorite giant robot anime.

I had gotten into Neon Genesis Evangelion at a “rough” time in my life. I had just been broken up with  by the supposed “girl of my dreams” and was in the throes of teenage angst and depression. Around that time a close friend of minelent me his DVD boxset of Evangelion (looking back, could I really call him friend after this?). An anime known for it’s depressing characters and even darker themes. It was like a match made in heaven, I smashed my way through each episodes trying to understand the characters, their motivations etc etc.

What many Eva fans (and even non fans) are acutely aware of is that the original Evangelion tv show and movies were rife with religious symbolism and is steeped in it’s own self created lore. This is what captivated me the most, I would spend time at the school library printing up sheets and sheets of information off of different websites (this was a bit before wikipedia, so I had to do some amount of research). I would then take these massive packets of paper and gorge myself on all the information I had sought out. “What are the Angels? where did they come from? why are the named after Judeo-Christian themes?” I was basically a young Fox Mulder, not in some FBI basement but in my bedroom, trying to piece together some kind of grand puzzle.

Around that time that same friend who lent me his Evangelion DVDs, put me on to Nintendo 64 emulation, I had been happily playing Ocarina of time and Majora’s Mask up uuntil that point..that all changed. During one of my fevered search engine snooping I found out that there had been an Neon Genesis Evangelion game released for the Nintendo 64 at some point. My head started spinning “Evangelion 64?” I would think to myself constantly “how could I have not known?. I immediately went about tracking down the rom image of the game, the excitement coursing through my body as the game slowly downloaded to my puny 64MB USB memory stick was as palpable as Emperor Palpatine’s force lightning strikes hitting Luke Skywalker’s reclining body in Return of The Jedi.

I couldn’t wait to get home, both my mother and father were off at work and my sister, who generally didn’t bother to meddle in my affairs wasn’t going to snitch to my folks that I had been playing games instead of doing homework right after school. When I finally got the chance to get home and boot up the game, I couldn’t have been more excited. Looking back, I was also extremely lucky that the game’s menus were in English instead of Japanese. After calibrating the keyboard controls appropriately, my adventures as an Eva pilot begun.

Evangelion 64 followed the plot of the anime and one of the films (I forgot which movie, maybe “End of Evangelion”? I’m not sure) and functioned as a collection of mini games filled with situations where you occasionally fight an Angel as an Eva. The minigames were all varied and were very interesting in how they were implemented in each episode from the anime. One of my favorite minigames happened to be in my favorite episode of Neon Genesis Evangelion, Episode 9, “Both of you, Dance like you want to win!”. In this episode, The protagonist,Shinji Ikari and one of the other main characters,Asuka langley Soryu, must deal with an enemy that can only be killed if they attacked it as a synchronized unit. The way the game deals with this episode is through a rhythm game not unlike DDR, you pressed the C buttons on the N64 controller in unison to the prompts on screen, which is of course done to the music of that episode. The battle between the Eva and the Angel(s) plays out like a cut-scene where you tap out the button patterns on screen, if you messed up even once, the scene would end and you were defeated.

Another scenario had you play sniper and had to shoot down a giant Angel while under assault, which meant you had to fight with the controls and lock the reticule on the monster and fire before you and your robot were obliterated. I remember getting up to a certain point within the game where pin point accuracy was absolutely  necessary to bring down an enemy, unfortunately due to my being on a keyboard instead of actual Nintendo 64 controller, the level became extremely frustrating, frustrating enough for me to quit the game all together.

What made Evangelion 64 so amazing, was that it was one of the few Nintendo 64 games that had full voice acting. Even though said voices were in Japanese, it still gave the game an atmosphere. The constant chatter of the characters made me feel like I was actually playing through an episode of the anime. For me, at the time it was exactly what I needed to escape the pain of that breakup. For a good several years I remained a devoted fan to Neon Genesis Evangelion and I played several different Evangelion games since Eva 64. However, none captured that same sense of adventure as Evangelion 64 did for me, if you try and play the game today, be prepared. It’s rough looking and dated, if you go through the emulation route, it looks a bit cleaner and runs pretty smooth. Would I suggest that you play this? maybe, if you have patience and a vested interested in the world of the anime than yes, by all means dive right in. Hell if you’re a mecha anime fan and you’re trying to whet your taste for some of the first forays into the genre on the Nintendo 64 console were like, than yes go for it! Hell, you can find some gameplay on youtube thanks to a dedicated few. Either way I hope you, the reader, find the time to check out Neon Genesis Evangelion 64 and if you do, shoot me a message.

Bon voyage!

The culture of infallibility that surrounds Anita Sarkeesian

December 17, 2014 by

Anita and the culture of shaming that shields her

A petition involving a well-known developer and Anita Sarkeesian began floating around the internet a few days ago. It was apparently about having Anita ousted from her role as an advisor on the development team that is currently working on Mirrors Edge 2. “Alright,” I thought to myself. “What is she doing being an advisor on a videogame?” I decided to sign the petition. What I did not realize was that site would then post that link to my personal facebook. It wasn’t until I received my first comment that I realized what had happened.

“Ugh,” was the very first comment from a friend of mine, another person who has been well involved in covering the gaming industry. I remained silently amused and even contemplated removing the link because I didn’t want it to cause unnecessary drama. However, I went against my better judgment and allowed the post to stay up.

It wasn’t long before I received my first reproach, being sternly told about the good that Anita’s videos have done and how her videos had gotten a lot better since her first few. “Ok, fair enough,” I thought to myself.  I went ahead and typed my response, detailing why I couldn’t get behind the idea of Anita working on videogames:

Nah, I can’t stand behind someone who tries to pass off opinion as fact, refuses to be open to discussion (there have been plenty of credible individuals who have plenty of counter arguments to her videos) and tries to pass off the actions of a few crazies as the representation of an entire diverse demographic of people, and play up the idea that all people who play games and happen to be against her rhetoric, are angry white men/boys/basement dwellers. The last time I checked, I’m neither of those things but the way Anita and people who follow her talk, you’d think that anyone that picks up a controller is basically just as she describes.

However you feel about Sarkeesian is moot to me. She isn’t the correct path to change, she’s the antithesis of it. The only way to even begin any kind of dialogue is the willingness to hear out both sides of an argument. 

What Anita and her ilk have done is promote the silencing of any opposition by painting them under one broad brush and that’s far from fair and I don’t want someone like that to have anything to do with the games I play.

One line of the response I received was:

That’s a shame. Even detestable people can sometimes have a valuable, unique point of view

For some reason this struck a nerve with me. It seems to be the go-to thing to try and shame a person for not agreeing with Anita by automatically placing them with those who have proven themselves to be detestable. The culture of shaming anyone that doesn’t align themselves with Sarkeesian or her rhetoric is a clear sign of how close minded people on the other end have become.

Something I’ve often noticed is the willingness to shame anyone that doesn’t agree with Ms. Sarkeesian or any of the issues that she speaks of. While we know that disagreement is a common aspect in society, the problem becomes apparent when you’re not just disagreed with, but you’re shamed for disagreeing.

I felt like talking about this topic because I’ve noticed the ease of which people will dismiss you, especially if you happen to be on the other side of the Anita Sarkeesian/GamerGate argument and you’re not a woman-hating bastard.

Honestly it feels like I’m supposed to just keep my trap shut sometimes.

Now let me get one thing straight. By “Other side,” I don’t include the sexists, the woman haters and those who argue in bad faith. I mean people who have valid critiques of Anita Sarkeesian and others like her. What I noticed from my petition post was the willingness of the people arguing for Anita to not even bother to ask what my own opinion on her were. Instead my post was met with “ugh” and Feminist Frequency videos. Not once was I asked, “Well why are you against Anita? Is there any particular reason why you don’t want her working on Mirrors Edge 2?” These questions weren’t even asked until I pointed out the fact that they were willing to automatically go in on the attack before even knowing what my reasoning was.

(Before I go further, Id like to clarify my use of status quo, in reference to people like Anita and sites like Polygon)

This needs to stop, we’re seeing a culture of shame were you’re not allowed to speak in opposition of the status quo. People are too willing and eager to throw you into a camp with the rest of the “extremists” and throw away the key. Is that how progress in video games should be made? “Oh you don’t agree with Anita has to say? Well instead of asking you why you don’t, I’m going to assume that you’re one of the many extremists that just doesn’t want to hear what a woman has to say and therefore your opinion is now invalidated because of my assumption.” People are willing to do this instead of hearing one another out.

Both sides do this

Which prompted me to write this piece. I’ve steadily noticed the increased readiness for people to throw aside others thoughts and opinions. Like I said before, this a is a common thing in the real world, it happens, but when you’re trying to start a discussion on something like gender representation  in videogames, how much better are you if you’re telling someone that happens to not agree with you to basically shut and be quiet?

It has become OK to excise, vilify and attack anyone that might disagree with the opinions of the status quo. Here in lies the problem: How can one expect any kind of discussion or progress, especially on one so polarizing as a gender discussion? Disagreement is one thing, but to shout one side down because you’ve automatically assumed that the reason they stand against you is because they hate women or they’re angry misogynistic bullies isn’t entirely fair. It’s the equivalent of those “Misogynistic bullies” who call anyone who talks about gender issues a “feminazi” or “white knight.” More often than not you’re going to hear about the misogynistic bullies before you hear about the abuse that those who have their own logical arguments receive from the “status quo.” What does this mean for a man or woman who wants to argue their point? You either throw up your hands, or forge ahead to make your point clear to those who want to throw you in with the Gamergate/anti women-in-games crowd and hope that those you are having the discussion with are at least open minded enough to hear you out.