Posts Tagged ‘XBOXONE’

Perfect Dark to make a Perfect return?! (Rumor)

March 8, 2015

I’m still really surprised people care about Conker, I don’t and probably will not ever understand the appeal behind the character. He’s literally a perversion of the cute little video game/ Cartoon characters I grew up with. Apparently there were talks of a Conker  reboot at some point but insomniac  studios turned down that idea. What I find SUPER interesting is the bit at the end of this quote-

“However, Insomniac turned MS down too. Apparently MS wanted Conker to hit store shelves by the end of 2015, and Insomiac refused because of the short dev cycle. MS wanted Conker out the door really quickly, because they wanted to reintroduce audiences to a bunch of older IPs that MS were planning on rebooting for 2016-17, like Perfect Dark and Banjo.” (source)

I hope they avoid this look, you're just asking for trouble.

                   I hope they avoid this look…

All though this is all speculation based on conjecture just the mere MENTION of a Perfect Dark reboot has got my eyebrows waggling like crazy. A modern Perfect Dark would be amazing and could possibly erase the memory of Perfect Dark: Zero. I’m seriously hoping this rumor has some kind of truth to it. We’ve already heard the rumors of a new Banjo/Kazooie game so maybe there’s some truth to all this.

Now that I think about it, how would Perfect Dark fare in today’s shooter saturated market? how could they distinguish it from all the dark and edgy futuristic shooters that are out now? This would be an excellent chance to showcase Joanna Dark as a strong, capable female character.Both camps could  win if a new Perfect Dark were to be released, Polygon and Anita Sarkeesian get another character to possible rag or not rag on for clicks and controversy and the rest of us who don’t care about all that get a new adventure set in the world of Perfect Dark.

I seriously hope this is all true..not the Conker bit, no, thank you!


Dead or Alive Community aims to ban players for sexy costumes on characters

March 1, 2015

Well, this isn’t too surprising in the year of our lord two thousand and fifteen just after a few days  Anita Sarkeesian’s NYU lecture on “changes” for video-games as a whole,we have this little gem ripped straight from Eventhubs,

“This is a movement that was discussed by several members of the community to try and help turn around the image that has plagued the franchise. DOA has always been known for its over-sexualized females and just that alone has pushed people away from even trying the game. Sex Appeal in the DOA franchise will never go away but we, the community, want people to take it seriously and started the costume ban at offline tournaments to force people to focus more on the game play aspect of the game. This is a soft ban and is at the discretion of the tournament organizer (TO) running the game at the event. However we HIGHLY encourage people to not use the suggested costumes on stream for something like Top 8.”

As a person who has ran tournaments himself, I can honestly say I’m perplexed, telling my tournament participants which DLC outfits that they can use on a fictional character, outfits that they bought with their own money or else face being banned from my event seems a bit overreaching to me and largely unnecessary.


The Dead or Alive community is no stranger to the attire worn by characters within the Dead or Alive games and the majority probably pay no mind to it, why? ..that’s not the focus of the game.  I feel like the people who put forth these guidelines are most likely ashamed of the game their community is based around. Let me dissect this one line,

Sex Appeal in the DOA franchise will never go away but we, the community, want people to take it seriously and started the costume ban at offline tournaments to force people to focus more on the game play aspect of the game.”

Instead of worrying about what people are focused on, why not focus on actually building the community and having more events? Worrying about what outfit Hitomi or Ayane is wearing should be the last thing that the Dead or Alive community should be heaving any quandary about. There should be a bigger movement focused on promoting the game and bringing in more players so that the community itself can grow.

To those who feel uncomfortable about what the clothing that other player’s characters are wearing remember, you don’t have to buy that DLC and if it really bothers you..maybe  Dead or Alive is not the game for you but telling others players what they can and can’t put on their characters is completely ludicrous.

PS4 version of Dead or Alive 5: Last Round features more “realistic breasts”

February 20, 2015

I’ve been a long time fan of the Dead or Alive series, I started with 3 on the original X Box, dove head first into ‘Dimensions‘ on the Nintendo 3DS and happily threw down in DOA 5 on 360 and DOA 5 Plus on the PlayStation Vita (cue Amazing Grace).Hell, I even dabbled a little bit in the first ‘Extreme Beach Volleyball’ and I swear the Volleyball parts are actually why I played the game!.

When it came to the actual fighting  I’ve never been the best at it, I’ve tried to have as much fun as I could as someone who isn’t particularity good at fighting games. Being a fan of Dead or Alive also means I’m not stranger to some of the more “cringe” inducing elements of the series, from the scantily clad women to some of the characters looking seriously underage and…Zack.

One thing I’ve noticed is that each iteration at some point draws attention to the voluptuous forms of all the female characters, from the characters getting dirtier and sweaty during their fights to being able to manipulate the camera around them after they have won or lost(Granted that the same can be done with male characters). That stuff is really whatever to me and is something one can over look and not pay attention to. But what do you do when Sony posts up videos showing how a new software engine improves the movement of the women’s breasts?


That’s right, PlayStation Japan released a video showcasing the power of the “Soft Engine” that’s being used in the models for the PlayStation 4 version of Dead or Alive 5: Last Round. The engine makes the breast movement more  “realistic”in comparison the version of the game that’s available on the PlayStation 3.

See I could rant and rave about sexism and apparent misogyny and post up pictures of Anita Sarkeesian but you know what? this is exactly why I love the Japanese. As cringe worthy as this is, they really don’t give two shits about all the things that have become a firestorm of controversy in the Western gaming, they just keep making the games they want to make. Which I must applaud them for doing this despite the hostile atmosphere that’s become the new normal when dealing with the topic over sexualization of female characters in video games.  You can check out the video below, just make sure no one is around your cubicle or something unless you’re like me and just don’t care.

Dead or Alive 5: Last Round is out and available for several home consoles and PC. If you want to go a round or two on Live or PSN, drop me message with your PSN or Gamertag!

How Halo 5 :Guardians made me hate Halo…Sort of

January 27, 2015

Now don’t get this twisted, I absolutely love Halo, from it’s interesting universe and lore to it’s focus on humanizing the robot looking Master Chief. I’m just saying that 343’s multi-player beta, Halo 5 :The Guardians is making it hard for me to return and enjoy any other previous Halo  title. My experience with Guardians  was nothing short of amazing, I was faster, could strike harder, could maneuver better  I felt like I had options  when it came to how I engaged opponents. It was a great time.

The night the beta ended, a friend of mine and I hopped on The Master Chief Collection  to play some  Halo 2 matches. What I experienced was a total flogging often finishing the rounds in dead last. By the time we had finished playing for the night, I had clawed my way from last to maybe third place on my team. My friend, a long time veteran player had no problem dominating each round. My rage and dismay was only compounded by the thought of how well I had done in prior games like Reach  and Halo 4 and more recently Guardians . I’m not a pro player, however I do consider myself pretty good when it comes first person shooters.

I started my FPS journey with games like Perfect Dark (before that it was Wolfenstein 3D and Terminal Terror) from those primordial pits I played various shooters here and there. With the release of TitanFall last year, I really hit my stride.  I’ve come to realize that movement with in a FPS is extremely important to me, a factor I didn’t realize until TitanFall, I like feeling speedy, not Call of Duty  speedy where you’re just an obnoxious dude running around knifing people. I mean I liked the feeling of freedom it gave me.

Bouncing from a wall to a rooftop using parkour gave me the ability to quickly assess the battlefield and to map out my route/plan of attack. That feeling of freedom  was great and some of that was present in Halo 5: Guardians  through the use of sprinting, dashing and ground pounding. The ground pound, though usually used offensively ( your spartan would leap high into the air, from there you would determine where to land and your spartan would careen through the air towards that designated landing spot, the impact would cause a sort of area of effect  damaging and sometimes even destroying a nearby player).

Which sounds pretty awesome right? well in my case I would use the ground pound to quickly move from one level to a lower one relatively quickly, since many stages in the beta had an upper and lower level, the ground pound was often my most used method of getting to the lower levels in a pinch. I used it that way so often that myself and my team mates nicknamed it “The Robert Downey Jr” or “The IronMan” (since your spartan, upon landing, would strike a similar pose to the iconic Marvel Superhero). Another really useful skill that was added was the dash ability, hitting a button allowed your spartan to dash in any direction you held your control stick in allowing you to either dash behind a wall when things got hectic or to re-position yourself in the middle of a fire fight or even to give you an extra push when you’re leaping from platform to platform. All of these don’t sound like a really big deal on their own but when tied together the gameplay of Guardians was made all the more an enjoyable experience.

Snap back to the Master Chief Collection


Making that adjustment and going back to play the older titles was the equivalent of having an amazing day off at an amazing theme park and then going back to school the next day. Slow movement, no options just a dull acceptance of my fate, It was almost borderline depressing and seriously made me question how in the world Halo had managed to stay relevant after all these years before Guardians  and even before Halo 4  and Reach. So I bring my rant to an end here, for the next several months until the release of 343’s Halo 5 , I’ll be making the best I can of the gulag known as The Master Chief Collection. All the while dreaming of a better, brighter world of which I caught a glimpse of in Guardians. Till then, see you guys online.

Dead or Alive:Last Round Stream-Screenshots Galore

January 22, 2015

Earlier today the kind folks at Koei /Tecmo games streamed a bit of their next installment of the Dead or Alive 5-Last Round. Being that I’m a bit of a fan of the DOA games(Started with 3). I decided to tune in and grab some screen shots from the stream.

Screenshot 2015-01-22 11.22.13

Screenshot 2015-01-22 11.28.42 Screenshot 2015-01-22 11.29.01 Screenshot 2015-01-22 11.29.05 Screenshot 2015-01-22 11.29.13 Screenshot 2015-01-22 11.29.57 Screenshot 2015-01-22 11.31.30

Screenshot 2015-01-22 11.33.01 Screenshot 2015-01-22 11.34.15 Screenshot 2015-01-22 11.34.18 Screenshot 2015-01-22 11.35.21 Screenshot 2015-01-22 11.36.36 Screenshot 2015-01-22 11.51.14 Screenshot 2015-01-22 11.51.58 Screenshot 2015-01-22 11.56.25 Screenshot 2015-01-22 11.58.03 Screenshot 2015-01-22 11.58.21

With an emphasis on customizing hairsyles and a plethora of costumes, Last Round is shaping up to be an interesting addition to the DOA 5 line up. Though I admit I was a bit unimpressed by how there’s a bit of an emphasis on making some of the characters like Hanako extra kawaiiI , I’m sure many a hardcore Dead or Alive player will be focusing on the new mechanics and pummeling one another online instead.

As for me, let this image of from ‘Chuck’ sum up how I felt.
DOA:Last Round will be released this coming February(17th) for various platforms!

Screenshot 2015-01-21 18.03.25

Halo V:Guardians Multiplayer Beta-Thoughts

January 19, 2015

Yea, so I put together a small little video about my experience with the Halo V :Guardians beta. It’s not long but It gets the point across. This video was created using Upload Studio on my Xbox One. I really should use it a lot more honestly. Anyway the video is below. Feel free to share your thoughts! don’t forget to like and subscribe!

Wishing the best for Star Wars:Battlefront

January 4, 2014


How amazing would Star Wars Battlefront be if it was done with same quality and care that the Battlefield games received?

I’m sure this has crossed many a star wars battlefront player’s mind “What if these games received the same sort of attention that Dice gave Battlefield”


As a long time star wars fan you would think that the Star Wars: Battlefront and I would go together like peanut butter and jelly. That I would revel in the chance to play through the ground battle of Hoth or take to the fight TO the Empire on Endor. I really thought I would too. Battlefront and I have a love/hate relationship with each other. I love it simply because it’s “Star Wars” I mean I’ve been a lifelong fan of the movies and any game that gives me the chance to play out fantasies in a galaxy far far away are always on my radar.

But the thing about Battlefront is not the presentation but the build…they never felt.. Complete to me. The controls have always been a bit odd. The Shooting light and sketchy, I never felt the impact of using a blaster versus using an Assault rifle in Battlefield.

The maps…oh boy, the maps felt tiny and claustrophobic and sometimes large but mostly devoid of detail..  If you have recently played Battlefield 4 or even Battlefield 3 you would never feel that way. Crossing a large field always held a sense of danger…mortar rounds rip by over your head, tank rounds sizzle by your jeep as you hurry to the next objective.

I never got that same rush from Battlefront.  Another issue would be, what I felt to be, the shoddy vehicle controls especially of anything that happened to fly. In Battlefield 4 the vehicle controls are tight and the issues with choppers that you flew in Battlefield 3 are fine-tuned and taken care of (it’s fun doing combat drops in a copter now) on the Star Wars end I dreaded aerial combat (I HATED the space combat sections of Star Wars BattleFront 2 solely because of the disgustingly weird handling that the vehicles had) and those should be the most exciting parts of the Star Wars Battlefront games!


I don’t think all the Battlefront games are odd-I greatly enjoyed playing Renegade Squadron on the PlayStation portable was a fun romp (solely for the Han Solo side story) and to some degree I enjoyed Elite Squadron(After the novelty of being able to travel from the surface of a planet to the space battle above it wore off). Anyway the point of this post is that I’m just hoping that Dices’ next installment in the Battlefront series has a little more of its cousin in it than previous titles did.